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Brooklands School

Design Technology

Curriculum

The Brooklands School DT curriculum has been developed to spark enthusiasm and curiosity about the made and mechanical world around us. The projects have been created to build on existing knowledge.

Year 5 

Autumn Term

Graphics baseline project

This is an introduction to 3D drawing and will teach the basics of one-point and two-point perspective, and isometric and orthographic projection.

Door sign project 

This project will introduce pupils to typography and demonstrate how the colours and shapes of lettering can change the look and feel of a piece of graphics work. Students are introduced to using machines to change the aesthetics of materials and participate in using CAM to print onto resistant materials (plywood or acrylic). 

Milkshake mix up pantomime project

Pupils will build on knowledge of British cultural experiences and values as pupils explore the world of pantomime (virtually during the Covid-19 pandemic). We become familiar with the traditions and roots of pantomime and a creative expression of this comes to life with a model of a dame’s headgear. Students experience designing, planning and making to a client’s specification and they are expected to challenge themselves to fulfil their designs with their prior and new understanding of materials. Pupils will also develop their skills using a range of cutting tools and equipment.

Spring term

Harry Potter wands

Students are introduced to electronics in DT and use new and prior knowledge in a design application. They are shown the basic circuit diagram used for a light circuit that uses an LED and they will design and produce a wand that incorporates a switch using basic electronic components. Students use learning from their English lessons to revisit texts describing the wands to design and complete their make. They will use learning from the door sign and milkshake mix up pantomime project to create a wand they can control and make their Expelliarmus spells!

Summer term

Dyson Project 

We are lucky to have a project box from Dyson this term. Working with real Dyson parts, students will learn about being a designer and how designers and engineers work together. They will become familiar with how a real company develops and makes its products.

Elastic band buggies 

Who will make the fastest and furthest-travelling buggy? Students will make and test an elastic band buggy using the hand tools to produce the vehicle. Students enjoy this skills-based project with a hint of competition.

 

Year 6

Autumn Term

Graphics baseline project 

Building on year 5 work, students learn to develop and remember the 3D drawing basics of one-point and two-point perspective, isometric projection, including crating, and orthographic projection.

Winter celebrations project – lanterns  

Students explore celebrations around the world in the winter months and look at how different religions mark this time of year. Pupils are given images of winter and challenged to produce a lantern made from stiff card that can be lit from within. They look at manipulating different card stocks and find out how nets are produced and made in industry. We also work with silhouettes and examine how light can give different effects. Students are tasked with improving hand-eye motor skills and accuracy of measuring.

Spring term 

Plane project 

Chocks away with this project! Students use their ingenuity to design and make their own paper plane design. They investigate how the plane wing is shaped and why. They also look at how products are made for museums and parks and then produce a cut-out paper plane slotted together or a foldable plane package.

Qr coding project 

Students explore the world of architecture and product design focusing on a company in Italy known for their amusing and playfully designed products. We research a diverse range of designers and pupils are challenged to present their work creatively and innovatively. They are then introduced to QR codes and asked to use them to enhance their graphics work. We also look at how augmented reality (AR) is used to promote products.  

Oceans alive project 

Students are given a structured how-to make with this project, but creativity is encouraged in how they apply the knowledge they have gained. We work with three different materials and a range of making skills already developed to ensure a deeper understanding. We also look at how different materials used in the project can harm the environment and how the oceans are seeing the impact of plastic pollution. Students are challenged to produce a high-quality ocean scene with a poem to accompany it.

 

Year 7

Autumn Term

Graphics baseline project 

Continuing to build on the year 6 work, students continue to develop 3D drawing skills, including one-point and two-point perspective to produce more intricate images. We use isometric projection to draw 3D objects through crating and learn how orthographic projection is used in industry.

Juggling  project

Students focus on investigating during this project. A brief is analysed and we research materials identified by the students to guide the project. Pupils will learn the skills needed to plan and design a range of juggling balls and the packaging needed to contain and promote them. They will analyse and test different fillings for the juggling balls and design their own net for the packaging. 

Spring term 

Robots project 

Using several found materials, students design and make their Boxtroll-type robots. They will experiment and explore different joining methods, both permanent and temporary, for a range of different materials.  

Summer term 

Venitian Masks project 

 

Year 8

Autumn Term

Graphics baseline project 

Students continue to develop 3D drawing skills using one-point and two-point perspective to produce more intricate images. They use isometric projection to draw 3D objects through crating (using a 3D box to provide scaffolding to help draw a more complicated object within) and learn how to read orthographic projection for other lessons later in the year.

Jewellery project

Students research jewellery from Celtic and Viking cultures and design their own piece of jewellery after completing a range of making tasks. The pupils are introduced to using wire made from different metals and will focus on the properties of each that can be used for functional and decorative effects.

Pupils will explore smart materials and work to a higher level using acrylic. We also look at the use of CAD and CAM to decorate. 

Spring term

Stephen Wiltshire houses coat peg project 

Stephen Wiltshire is a British architectural artist and autistic savant, known for his ability to draw a landscape from memory after seeing it just once. Students will use his drawings as inspiration for a 3D make. They will use existing and new skills to manufacture a wooden peg set with a decorative touch. There is plenty of learning about wood fixings and joints in this project.

Romeo and Juliet set project

Working with the Royal Opera House, this project works in tandem with the English department as we create a 3D response to the play. 

Students explore the text moods and imagery connected to Romeo and Juliet and are tasked with producing a set in scale that reflects the scene and the drama that is played out. Students explore modelling to scale and working for a client and will learn how to link text to a creative outcome.

Dyson Project 

We are lucky to have a project box from Dyson this term. Working with real Dyson parts, students will learn about being an engineer and the many ways in which engineers change the world around us. Pupils will learn how to disassemble and, more importantly, assemble a real vacuum cleaner.

 Design Technology Curriculum Overview 2021_22